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Need for Speed - Heat - Review 2020
"Not great, not terrible." The
famous meme from the Chernobyl series perfectly describes the game Need for
Speed: Heat, which is generally not bad, but it is also not particularly great. If
you have low requirements for this type of item, just want to drive and tune
your favorite cars, then you should find everything you need in NFS Heat.
However, those who were expecting some new quality in the series will be
disappointed to refresh what Modern Warfare has done recently for Call of Duty.
First of all, Heat removes a few ills from the previous two installments of the
cycle and for now, it looks shyly towards Forza Horizon. So the normal tuning
parts have returned instead of loot box cards, the plot is a bit more bearable,
and the game world has opened due to the almost complete
destruction of elements of the environment. The possibility of
dressing up our driver in countless combinations of hipster clothes was also
borrowed from Fora. The biggest "heat" of this edition is, however, a
clear division into day and night races - mechanics that could be really great,
if only they were properly refined.
PROS:
- Finally a nice, detailed city and its surroundings;
- Huge possibilities of car tuning;
- Interesting, diverse missions during the story the campaign ... which is finally not so bad;
- Destruction of the surroundings allows considerable
freedom while driving;
- Interesting concept of risking your achievements
during night escapades ...
MINUSES:
- which was not entirely successful by the
aggressive and powerful police;
- Small diversity of racing modes;
- Totally dead, almost empty city;
- Lack of new products and solutions long present in
the competition.
In Need
for Speed Heat, we always choose whether we leave the city during the day
or at night, and as you can guess, legal racing during the day is nothing to do
with emotions during night trips. However, due to the fact that we must
simultaneously collect money during the day and build our reputation at night
to develop the story and unlock faster cars, we feel the motivation to divide
time between both forms of racing. During the day, we basically admire the area
and earn cash for subsequent purchases of improved parts and new cars.
Competition routes are surrounded by barriers, traffic is turned off, the
police do not interfere - just a sporting event in the city, although I would
not look for the climate here with Need for Speed: ProStreet. However, what
happens after dark is a completely different story. Illegal
races take place among other traffic participants, there is no sports frame,
and police cars lurking on the route. Only that in the Need for
Speed series it is nothing new So why these emotions mentioned
above? All thanks to mechanics similar to the one from the last Tom Clancy’s
The Division. Racing at night is like entering the 'dark zone'. The more we
break the law and increase the level of police "fever" around us (the
title "heat"), the more reputation we can gain, but it is easy to lose
everything in a moment when we fail to return to the garage. A
great idea, however, failed execution. Because the police in
Need for Speed: Heat is like a pit bull, like Tommy Lee Jones in Fugitive. When
he sniffs out a pirate breaking the traffic code in tuned golf - he will not
give up for anything and we will lose our time and points gained.
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